Most tameable mobs do one thing once they’re yours: follow you. These two are built the other way round, and taming is where they start being interesting. A snail that lives on walls and carries you up them, and a floating eye you can dye any of sixteen colours. Both turn up in the world on their own.
Got the Magic Pack? You already have this. It ships inside it. This standalone is for anyone who wants the snail and the eye without the spells or the dungeons. Don’t switch both on in the same world.
The Magic SnailLeft alone, it goes and finds a wall to live on.
About four in five snails are wall-lovers, and each snail decides once and remembers, so the one in your base is the one on the north wall. It finds a face at least two blocks tall, crawls up to a height of its choosing and clings there for one to five minutes, sidling about, before climbing down and picking somewhere new.
The rest are floor snails: they read the light and shuffle toward the darkest spot they can find. Leave a group overnight and they sort themselves into the walls and the shadows.
Riding up a wallSaddle a tame snail and the side of a cliff becomes the road.
- Tame it with brown or red mushrooms, about a 40% chance each. Offer one to a snail up a wall and it climbs down to fetch it
- Saddle it and ride. It’s slow, but it has 30 health, shrugs off most falls and flows up ledges a block and a half high without a jump
- Dash: a violent lunge forward on a three-second cooldown
- Walls: ride into one and it latches on. W climbs, S descends, A/D sidle along the face, sneak gets off. Looking around can’t break the grip
The Wandering EyeA floating eye on a length of optic nerve. It never lands.
It bobs in place and drifts off to look around when nothing’s happening, and it takes no fall damage, since it never lands. Tame it with an Ender Eye (about a one-in-three chance each); that doubles its health to 20 and it starts following you, keeping within a couple of blocks. It’s nameable and leashable too.
Sixteen irisesDye a tame eye and the colour goes into the iris.
All sixteen dyes work, plus an ink sac for black. The dye goes into the iris, not over the whole eye, and it’s permanent and per eye, so it survives a reload and every eye in a group can be a different colour.
Where they liveFour snail shells by biome, and eyes in swamps.
| Shell | Where |
|---|---|
| Lava | Hot and dry: desert, savanna, badlands |
| Ice | Cold: frozen biomes, taiga, anywhere snowy |
| Earth | Wooded: forest and jungle |
| Aqua | Lush caves, underground |
The original shell only comes from a spawn egg, so it stays different from the ones you find. Wandering Eyes turn up in swamps in small groups, all starting the same colour until you dye them.

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