LLS Farm Sim Pack

Drivable machinery, animals on a hunger clock, four real seasons, and a farm that keeps running while you're away.

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Machines you sit in and drive, animals on a hunger clock, four real seasons, and a farm that keeps running while you’re away. One download, one toggle, and the parts were built to run together: the crops grow on the Seasons calendar, the animals live inside Night Lite anchors, and the harvesters cut the fields Farm Options is tracking. Missing Blocks rides along for the barn doors and the gates a tractor fits through, and LLS Equestrian for the horses.

Got Night Lite, Missing Blocks or Equestrian on their own? All three are already inside this pack, so don’t switch the standalones on in the same world. Moving a world over from standalone Equestrian keeps the world, but its horses come back as new horses.

Read this first: the crop calendarEvery crop has a planting window, and missing it costs the harvest.

Crops don’t grow on vanilla’s random ticks. Each season is 7 days, and each crop has its window:

CropPlant inReady inGone if still standing after
WheatSpring5 daysSummer
Carrots, PotatoesSpring3 daysSummer
Melons, PumpkinsSpring3 and 4 daysSummer
BeetrootAutumn6 daysWinter
Grass (forage)any season but Winter3 daysnever wilts

A crop still in the ground when its last season ends wilts away. Plant out of season and the seed is handed straight back. A season-by-season plan is in the first-year guide. The Crop Calendar board hangs on a wall (2×3) with the whole year painted on it, the current season lit, and a click gives you the numbers.

The machinesTwo combines, two forage harvesters, two tractors and two wagons.
MachineDoes
Combine Harvester5-wide header, 27-slot tank
Large Combine7-wide header, 36-slot tank
Forage Harvestercuts standing grass, 5 wide
Small Forage Harvesterthe same, slower, and cheaper
F-20 Vintage Tractortows everything
5240 Row-Crop Tractortows everything
Barge Box and Gravity Grain wagons27 slots each

The Machinery Dealer sells the machines and the Parts Dealer the wagons, and both buy back what they sell at about half. The small combine and the small forage harvester also ask for 8 cheese: a gate, not a cost, because a harvester is something a working farm buys. Climb in and the engine turns over (you hear it start and idle), the Vehicle Key drops the header, and the combine takes only fully grown crops as it rolls down the rows.

The pipe, the cart and the siloHarvest into a cart alongside, then empty it into a silo you built.
  • The pipe is automatic: any cart under the spout fills, engine on or off. The forage harvesters’ spouts swing to track a cart within five blocks, so a cart towed behind fills on the move
  • A cart carries one crop at a time, and the heap in the bed really rises: shallow, half, brim, heaped
  • There’s no silo block. A 3×4 bed of waxed exposed copper grates over smooth quartz is the intake, and the tower over it is whatever you build. The Silo Intake item lays the bed in one click
  • Park on the grates and press the Unload Button from the seat to empty the cart. To get grain back out, place any vanilla button near the bed and the auger pours into a trailer
Plow, seeder and potato diggerTill, sow and lift a whole strip in one pass behind a tractor.

Each comes from the Parts Dealer and hitches to the tractor’s rear with the Wrench. Crawl speed drops them into the ground; road speed lifts them clear.

  • Plow: turns a two-bottom strip. Breaking new ground makes farmland out of dirt and grass; reworking old fields only touches existing farmland. It leaves the soil watered
  • Seeder: sows the strip the plow tills, one crop per load, and refuses a dry plot or out-of-season seed out loud rather than wasting it
  • Potato digger: lifts the row and throws ripe potatoes out behind it to gather
Horses pull the tackle tooA harnessed horse, donkey or mule, alone or two abreast.

Put the Work Harness on a horse, donkey or mule and it hitches the plow, seeder and digger exactly the way a tractor does, and stays put while it waits. Stand a second harnessed animal beside the first before you click the wrench and one click hitches both: the plow cuts two furrows at once and the seeder drills three rows. Slower and cheaper than a tractor, and there long before you can afford one.

Vendors come to your mailboxTen vendors, each on their own days, 8am to 8pm.

Craft a Mailbox (3 iron + 1 stick) and place it facing the road. Each vendor sets up out front on their own days, 8am to 8pm. Without a mailbox they set up a little way from your bed. Use the mailbox to see what day it is and who’s coming.

DayWho comes
MondayMachinery Dealer, Parts Dealer, Toolsmith
TuesdayCattle Dealer, Butcher
WednesdayPoultry Dealer, Shepherd
ThursdayHorse Dealer, Leatherworker
FridayMachinery Dealer, Parts Dealer, Swine Dealer
SaturdayMarket day: Cattle Dealer, Poultry Dealer, Shepherd, Butcher
SundayHorse Dealer, Leatherworker, Swine Dealer, Toolsmith

Talk to one and their trade window opens: what you pay, what you get, one click per trade. They trade for money, not emeralds, and your money shows top-left beside the clock. The animal dealers sell a bill of sale for each breed and buy a grown animal sold whole on an Ownership Certificate, the Butcher and the Shepherd buy graded meat and wool, the Cattle Dealer buys graded milk and cheese, and the Machinery and Parts Dealers buy back what they sell. Prices are still being tuned with the community.

For servers and towns: every vendor has a counter you can craft: a row of wooden slabs on top, planks round the vendor’s own item (a hay bale for the Cattle Dealer, a lead for the Horse Dealer, a piston for the Machinery Dealer). Place it and the vendor stands behind it for good.

The Message BoardThree new jobs every morning, paid in money.

Craft a Message Board (3 paper over 3 planks, a stick under each end) and stand it on the ground: a big notice board, 3 blocks wide, with its name floating over it. Every morning it posts three quests, one easy, one medium and one hard: bring in a crop, bring something back from another biome, hunt a few mobs, harvest a field or shear your sheep. Finish one, click it on the board, and you’re paid. Everyone sees the same three and each player can finish each one once a day, so a single board in a town square works for a whole server.

Animals on a hunger clockA trough per species, a dinner bell at noon, and real consequences.

Every species has its own trough (2 planks + a sample of its feed). At noon the bell rings and your animals walk to their trough from up to 32 blocks away and eat; anything still within 64 blocks is fed where it stands.

Days unfedWhat happens
1–2hungry, no harm done
3wilting: a third of its health a day
about 6dead

Animals don’t heal on their own: a full meal heals a third, so feeding is nursing too. A farm you prepared before leaving survives; a farm you abandoned collapses.

  • Water troughs (2 planks + a bucket) for horses, donkeys, mules, cows, pigs and sheep. They walk over for a drink after the noon feed. A bucket pours in two drinks, and rain tops up a trough open to the sky. A day without water isn’t a good day for their stars
  • Double troughs: two of a kind side by side join into one that holds three times as much
  • Horses, donkeys and mules never starve. A missed meal or drink makes them tire sooner instead, until they’re fed and watered again
Breeding, and raising stock for meatNo more wheat spam: each animal breeds on its own cycle.

Hand-breeding is off. Each tamed animal at full health breeds on its species’ cycle with a partner within 16 blocks:

AnimalCycleLitter
Chicken7 days10
Sheep, Pig14 days2 and 8
Cow, Horse, Donkey28 days1

Mules still don’t breed; a horse and a donkey make one.

Picking the sire: use a blank Breeding Certificate (LLS Equestrian’s) on your grown bull, boar, ram or rooster and it’s signed with him. Give it to a female of his kind, fed yesterday and at full health, and her young are born right then, by him. One certificate litter per cycle, and it starts her cycle again.

Livestock with genes and star gradesYour own cows, pigs, sheep and chickens, bred up from 1 star to 5.

Cows, pigs, sheep and chickens are their own animals, each with its own model: Dexter, Angus and Holstein cattle, Kunekune, Berkshire and Yorkshire pigs, Merino and Suffolk sheep, Cornish Cross and Rhode Island Red chickens. Buy them as a Bill of Sale from the vendors, delivered grown. Animals you already own come over by themselves as 1-star stock. Babies are built as babies, not shrunk adults: leggy calves and lambs, round piglets, fluffy chicks. Vanilla cows, pigs, sheep and chickens no longer spawn in the wild; the Wild Berkshire roams in pairs and threes instead, for wild pork and leather, and can’t be tamed.

  • Stars: every animal has a genetic grade. A youngster gets its parents’ average, plus one when both were kept well, so good farming breeds better stock.
  • Meat at 4 and 5 stars comes from how it was kept: fed and healthy most of its life adds a star, and a close bond adds another. A neglected one loses one. Each breed has its top: only an Angus’s beef reaches 5.
  • Milk is graded too: once a day from a cow, 2 stars and up in its own bucket. Only a Holstein’s milk reaches 5. Don’t try to milk a bull.
  • Bond: pet your animal with an empty hand. Its owner’s first pet each day builds bond.
  • Temperament: a grumpy bull may charge you if you’re a stranger or it’s hungry (Dexters never do), and any grown bull you hit turns and charges. A mean boar charges too, and a mean pig might nip.
  • Their day: they graze, root or peck about, lie down to rest, and sleep at night. At dusk your cows, pigs and sheep walk to stall bedding (LLS Equestrian’s straw or shavings) within 32 blocks and lie down on it; chickens settle where they are. Cows, pigs and sheep drink once a day like the horses. Roosters crow at dawn.
  • Herds and grazing: cows, pigs and sheep keep together in herds of their kind, and a small lot wanders over to join a bigger one nearby. Cows and sheep only graze where there’s grass, and eat it down to dirt; it grows back the normal way. Grazing doesn’t feed them, the trough does.
  • Health: cows, pigs and sheep leave droppings that soil their bedding (muck out with LLS Equestrian’s Muck Fork), and their hooves grow out over 16 to 30 days; the Hoof Rasp trims them. Rain, mud, filthy bedding, missed meals or water and overgrown hooves can make one ill: a cough, foot rot, a lame leg, or bloat (cows and sheep). Equestrian’s four remedies treat them, once a day, and the Vet Kit says what’s wrong. Unlike a horse, one laid up and left untreated dies: three days, or one for bloat. A day ill isn’t a good day for its stars, and one laid up gives no milk.
  • Old age: animals have a lifespan. A Vet Kit shows how long one has left.
  • The Culling Prong (copper, redstone and iron, top to bottom): use it on your own grown animal inside a Safe Anchor’s zone, and its meat goes straight into the zone’s Cold Storage (iron round a chest over packed ice), graded by its stars. Killed with a sword or by hand, it drops its meat where it fell, but only at 1 star.
  • Sheep give wool at the same stars, marked on the wool. The Butcher and the Shepherd buy 2-star and up.
  • Selling one whole: use a blank Ownership Certificate (LLS Equestrian’s) on your grown animal and it goes onto the paper, with its stars on it. Its dealer buys the paper, 2-star and up. Use the paper on the ground instead and the same animal comes back.
Fields, feed and hand toolsFarmland that never needs water, grass seed, bales, sickle and scythe.
  • Crops grow one stage a day at midnight, so a field planted together ripens together
  • No irrigation: hoed ground reads watered forever. Harvesting dries it; hoe again to re-wet it
  • Grass Seed grows tall grass in a day, and a Grass Bale (9 short or 5 tall grass) feeds cows and sheep in a small pen
  • Sickle (3 cells a swing) and scythe (9 cells, slower) for fields a machine isn’t worth
  • Crops come up 1 to 3 stars, marked on the crop: plain farmland gives 1 or 2, Black Gold 2 or 3. A 1-star crop is the plain item, so recipes, feed and planting still take it. By hand, sickle or scythe; the combine’s harvest stays plain
Compost and Black GoldTurn scrap wood and manure into soil that never dries out.

Craft a Small Compost Bunker (planks in a U with a stick in the middle) for a 2×2 bay, or four of them in a square for the 3×3 Compost Bunker. Aim at the ground where you want its front-left corner; it opens towards you. Open it and the menu works like a furnace:

  • Carbon on top: leaf litter and anything wooden, vanilla or from our packs (planks, logs, fences, doors, tools, benches, stall walls, troughs…)
  • Nitrogen underneath: manure, or crops (wheat, carrots, potatoes, beetroot, melon, pumpkin, berries, apples, sugar cane and more). Seeds, leaves and saplings don’t count
  • Black Gold comes out on the right: one block for 2 carbon and 1 nitrogen, every 2 minutes. A full stack of 64 manure counts as one nitrogen; a crop counts as one each

The pile rises as the bay fills. A day after it was last turned the top dries out (it goes pale) and the composting stops; four clicks on the pile with a Muck Fork turn it, and it carries on. Mine a wall, or sneak and hit the pile, to take it down: everything spills out.

Black Gold is farmland that never dries. Sow straight onto it, no hoe, and after the harvest it’s ready to sow again. Its crops come up 2 or 3 stars. Seasons still apply, and the seeder doesn’t sow it yet, so plant it by hand.

Apple treesThey ripen with the year. Shake the tree to harvest.

An apple sapling (an apple + an oak sapling) grows in four days, and every tree ripens together on the calendar: green in spring, red from the sixth day of summer, brown and spoiling in autumn, bare in winter. Interact with a leaf or the trunk to shake the tree and every ripe apple falls at once.

Seasons: the calendar, the sky and the snowA 28-day year, weather that follows it, and snow that settles and thaws.

The year is four seasons of seven days, every season starting on a Monday, and a clock on screen shows the time, season and weekday. The weather follows the calendar:

SeasonThe sky
Spring20% rain
Summerclear, every day
Autumnstorms, rain and fog; the last day always snows
Wintersnow and fog

Bedrock has no snow weather, so a snowy day is built by hand: an overcast sky, falling snow round you, and a real snow carpet that deepens through winter and thaws over the first days of spring.

Night Lite, insideThe lamps and the anchors the whole farm runs in.

A Safe Anchor in the middle of your fields and pens keeps them loaded and running 24/7, and everything the farm simulates happens inside one. The Victorian lamps keep an area free of spawns whatever the light. The full story is on the Night Lite page.

Missing Blocks, inside186 barn and lab doors, double-wide gates, livestock gates and wire fences, slabs, lamps, a bucket, stools and benches.

Nothing in the farm depends on it; it’s here because barn doors, gates a tractor fits through and path slabs are farm furniture. Everything is on the Missing Blocks page.

How to install

  1. Open the downloaded .mcaddon file. Minecraft launches and imports it on its own.
  2. Create or edit a world, and in Behaviour Packs and Resource Packs turn this one on. No experiments needed: leave Beta APIs off.
  3. Needs Minecraft Bedrock 1.21.120 or newer. Tested on Bedrock 26.60.

Stuck on your phone? Watch the 40-second install video ▸

Full install guide: every device, Realms and servers ▸
Not working after an update? ▸

Console (Xbox, PlayStation, Switch) can't sideload add-ons — this file only works on Windows, Android and iOS.

Questions

I used /time set and the season didn't change. Why?

/time set moves the sun, not the calendar. The seasons count your world's total game time, which /time set never touches. Use /scriptevent llss:day to move on a day, or /scriptevent llss:setseason spring to jump to a season.

My snow won't melt.

If winter arrived while you were using /time set, the calendar never moved on, so it's still winter. Run /scriptevent llss:setseason spring, then /scriptevent llss:day a few times. Deep snow takes a few spring days to lift.

Why aren't the vendors turning up?

Each one comes only on its own days, 8am to 8pm (the schedule is on this page). They set up in front of your mailbox (3 iron and a stick, placed facing the road), or a little way from your bed if you haven't built one.

Can I still breed animals with wheat?

No. Hand-breeding is off. Each tamed animal breeds on its own cycle once it's at full health with a partner of its kind within 16 blocks. To pick the sire and skip the wait, sign a Breeding Certificate with your bull, boar, ram or rooster and give it to a female.

Where did the wild cows, pigs, sheep and chickens go?

They don't spawn in the wild any more; farm stock comes from the vendors as a Bill of Sale. The Wild Berkshire roams instead, for wild pork and leather. Animals already in your world aren't touched.

How do I make Black Gold?

Build a Compost Bunker (a Small Compost Bunker is planks in a U with a stick in the middle; four make the big one). Put leaf litter or anything wooden in the top row and manure or crops in the bottom, and a block of Black Gold comes out every 2 minutes. When the top dries out, turn it with four clicks of a Muck Fork.

Can my cows, pigs and sheep die of illness?

Yes, unlike the horses. One that's laid up and gets no remedy dies after three days, or one for bloat. Use the Vet Kit to see what's wrong and give it Equestrian's remedy once a day.

Does my farm keep going when I'm not there?

Inside a Safe Anchor's zone, yes. Put one in the middle of your fields and pens and the feeding, growing and births carry on while you're away. Animals that wander outside every zone stop until they're back in one.

How do I hitch my horse to the plow or wagon?

Put the Work Harness on a horse, donkey or mule. Place the plow, seeder, potato digger or Barge Box Wagon behind it and use the Wrench near where they meet. Use it again to unhitch. Stand a second harnessed animal beside the first before you use the Wrench and both hitch at once, so the plow cuts two furrows and the seeder drills three rows. The Gravity Grain Wagon needs a tractor.

Does it work on an iPad or a tablet?

Yes. iPads, iPhones and Android tablets import it the same way a phone does. On an iPad, download it in Safari, open the Files app, hold the file, then tap Share and pick Minecraft.

Is there an APK?

No. It's a .mcaddon file, not an app, so there's nothing to install. Download it here, open it, and Minecraft imports it by itself. An APK that says it's this pack isn't from us.

Is there a Mediafire link?

No. This page is the only place to download it. A copy on Mediafire or any other site isn't from us, and it may be old or not this pack at all.

Does it work on Xbox, PlayStation or Switch?

Not yet. Consoles can't install add-on files, so this works on Windows, Android and iOS. The only way an add-on ever reaches console is the Marketplace.

Do I need to turn on experiments?

No. Switch the behaviour and resource packs on for your world and leave Beta APIs and the other experiments off.

Which version of Minecraft do I need?

Bedrock 1.21.120 or newer. Last played on Bedrock 26.60, the newest update at the time.

Can I use it alongside LLS Night Lite?

Not switched on at the same time. Night Lite is already inside this pack. Don't enable the standalone too.

Can I use it alongside LLS Missing Blocks?

Not switched on at the same time. Missing Blocks is already inside this pack. Don't enable the standalone too.

Can I use it alongside LLS Equestrian?

Not switched on at the same time. Equestrian is already inside this pack. Don't enable the standalone too. Switching a world over keeps the world, but horses from the standalone come back as new horses.

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Updates

  1. Version 0.7.0: cows, pigs and sheep need looking after now. They leave droppings that soil their bedding, their hooves grow and want the Hoof Rasp, and they can catch a cough or foot rot, go lame or bloat. Equestrian's remedies treat them, and one left sick too long can die. Cows and sheep eat down the grass they graze, and it grows back. Vanilla cows, pigs, sheep and chickens no longer spawn in the wild; the Wild Berkshire roams instead, for wild pork and leather. New: the Compost Bunker and Small Compost Bunker turn wood and leaf litter, with manure or crops, into Black Gold, farmland that never dries and needs no hoe. Crops from a field come up 1 to 3 stars, and Black Gold grows the better ones. Livestock that slip past a fence are put back. Equestrian inside goes to 0.2.3, Missing Blocks to 1.3.2 and Night Lite to 1.5.3.
  2. Version 0.6.9: real models for the cows, pigs, sheep and chickens, with babies built as calves, piglets, lambs and chicks of their own. Holstein cows and Yorkshire pigs join the breeds, and milk is graded in stars like the meat. They lie down and sleep at night (on stall bedding if there's some nearby), drink once a day, and roosters crow at dawn. Equestrian's Breeding and Ownership Certificates work on livestock too: sign one with your bull and give it to a cow for a calf right away, or put a grown animal on paper and sell it to its dealer. An animal killed with a sword drops its meat at 1 star. Equestrian inside goes to 0.2.2, barn doors stay put in water, and the wooden bucket works again.
  3. Version 0.6.8 updates the Equestrian inside it to 0.2.1: carriages, wagons and the horse box take far less memory, so phones stop lagging with them. New horses no longer show up as a different horse for a moment, a horse in a work harness can be led on a lead, and a tied horse stands straight.
  4. Version 0.6.7: LLS Equestrian is inside now (horses from the standalone come back as new horses), vendors on money with their own visiting days, counters and the Message Board, the mailbox tells you who's coming, and cows, pigs, sheep and chickens with genes and star grades (stand-in models for now). The old emerald traders have retired.
  5. Version 0.6.6 updates the Missing Blocks inside it to 1.3.0, and nothing else changed: benches in every wood, the Euro Hardwood and Western Pine stall woods (boards, slabs, stairs, and every fence, gate, barn door, stool and bench in them), and steel and iron fences, beams and trim.
  6. Hotfix 0.6.5: the world no longer freezes for a few seconds every 18 in summer, and winter snow is a block of its own, so it never melts in patches, never touches vanilla snow, and saplings keep growing.
  7. Water troughs, and troughs that join into doubles holding three times as much. Horses, donkeys and mules now tire instead of starving, and a vanilla horse gets its breath back like an Equestrian one.
  8. Garden and tall fences are craftable now, and Missing Blocks adds poplar wood, iron lab doors, floor lamps, ceiling lights that join into one batten, and a stool in every wood.
  9. Roomier cabs across the fleet — the combines, both forage harvesters and the 5240 all have proper space for the driver now, and steering wheels sit where your hands actually go.
  10. New pack icon and new pictures throughout — every machine was remodelled and retextured, so everything showing the old ones has been reshot.
  11. Machine badging redone across the fleet — the download now matches the pictures.
  12. NEW: the Barge Box Wagon and the Gravity Grain Wagon, engine sounds on every machine, a wall-mounted Crop Calendar, and a stool you can actually sit on.
  13. Every vehicle has been reworked — new models, new handling, and the 5240 Row-Crop Tractor joins the F-20.
  14. Apple trees are now hand-harvested — shake the tree to bring down the ripe fruit.
  15. Raising animals for meat now pays off properly when you slaughter your own livestock.
  16. Winter actually melts naturally in spring now, over the first few spring days instead of all at once.
  17. Fixes: draft animal stamina, tool swing animations, and a wheel/animation bug that was affecting several vehicles.
  18. Missing Blocks grew — it absorbed Enhanced Doors and Enhanced Fences, so this pack now also brings 144 barn doors, 36 double-wide gates and 24 fences.
  19. Missing Blocks now rides along in this pack — the path slab and the new wooden bucket, no second download.
  20. The four farm mods now ship as one download with a single toggle, instead of four packs to enable by hand.
  21. Machines no longer float on water — deep water puts the driver off, and a one-block ford is driven down into rather than perched on.
  22. The machinery shipped as its own mod, LLS Farm Vehicles.
  23. Added to the site.