Lighting a base is a chore dressed up as decoration: you don’t put torches where they look good, you put them every seven blocks so nothing spawns behind you. Night Lite splits the two. Its lights keep an area spawn-free whatever the light level, so you can light a build the way you want it lit, and its anchors keep your base running while you’re away.
Got the Farm Sim Pack? You already have this. The farm runs inside its anchors, so it’s built in. This standalone is for anyone who wants the lights and the chunk-loading without the farming. Don’t switch both on in the same world.
The Victorian lampOne proper lamp, and it spawn-proofs a 32-block box round itself.
| Block | Crafted from | Light |
|---|---|---|
| Victorian Lamp | 5 iron ingots + glowstone + black dye | 15 |
| Victorian Lamp (Plain) | 5 iron nuggets + glowstone + black dye | 15 |
| Lamp Post | 3 iron ingots, makes 4 | none, it’s the pole |
Stack as many posts under a head as you like: one lamp head is one ward, 32 blocks out each way, 32 up and 32 down. Lamps never use a ticking-area slot, so place as many as you want. Vanilla torches, lanterns and glowstone are left exactly as they are.
Safe anchorsYour farm keeps growing while you're on the other side of the world.
- Safe Anchor (1 dirt): spawn-proofs like a lamp, and keeps its chunks loaded and ticking 24/7 in a 2-chunk radius. Crops grow, hoppers move, redstone runs, bred animals get on with their lives
- Large Safe Anchor (4 dirt): the same at a 4-chunk radius, the engine’s maximum, for a single slot
- An anchor’s protection is always the same size as the area it keeps loaded
- Drop one in a field or a pen and LLS Farm Options sees it as a farm zone
What "protected" meansNo hostile spawns and no stray animals. Your own spawns still work.
Inside a lamp’s ward or an anchor’s area, anything hostile that spawns is removed straight away, and so are wild animals, so a farm stays exactly the herd you built. Spawn eggs, thrown eggs, buckets and ordinary breeding all work as normal, and other add-ons can still spawn things in a zone if they tag them.
The ten-slot limitBedrock allows ten ticking areas a world. The anchors share them.
That cap is Bedrock’s, not Night Lite’s, so the anchors are careful with it. One placed inside another’s loaded area shares it instead of using a slot. Anchors past the cap still block spawns, they just don’t chunk-load, and when a slot frees up, a waiting anchor is promoted into it on its own.
Seeing your zonesParticle borders: green for a lamp, red for an anchor.
Tap any lamp or anchor (right-click on PC) to toggle borders round every zone nearby, and a new one flashes its border for 20 seconds when you place it. The Zone Viewer (a stick, shapeless) does the same from anywhere, and sneak + use gives a readout: your anchors, your lamps, and how many of the ten slots are in use.
With the borders showing, every Safe Anchor sends up a tall red column out of the ground and its corner posts stand taller, so an anchor buried under a field or a pen is easy to find again.
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